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PC Gamer (Italian) 31
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PC Gamer IT CD 31 2-2.iso
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Defiance
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Data.dat
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Sprites
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Saber_Properties.TXT
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Text File
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1997-09-05
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2KB
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92 lines
// Properties for Objects/Saber_Properties.TXT
// Last touched by Defiance Build 642
// Ambient Sound Properties
Ambient Sound=(none)
Ambient Sound Background Radius=0
Ambient Sound Volume=100
Ambient Sound Repeat Delay=0
// Light Related Properties
Light Intensity=0
// Default AI Properties (These are only used when an object is first placed. After that the vales are loaded from the ObjectPlacement.txt file
Default AI=None
AI Sub Type=0
AI Peram 2=0
AI Peram 3=0
// More Stuff
Hit Points=100
Radar Color=0,0,0
Targetable=1
Target Vertex 1=74
Target Vertex 2=33
Collide With Player=0
// Enemies and projectiles use to show taking damage and exploding
Explosion Sprite=ExpLargeAir2.spr
Hole Sprite=(none)
Damage Sprite=BloodSplat.spr
Gib Sprite=GibA.spr
Num Gibs=5
Makes Big Water Splash=0
// Only usefull when object is used as a projectile
Can Damage Force Fields=0
// Only usefull when object is used as an ammunition powerup
Ammunition Type=(none)
// Only used by strafe AI
Strafe Distance=400
// How it moved when it is an enemy or projectile
Climb Speed=30
Y Turn Speed=75
Top Speed=10
Friction=0.9
// Only used by Enemies except Activate Sound is also used by powerups when you pick them up
Tracking Range=800
Activate Sound=(none)
Strike 1 Hit Points=0
Strike 2 Hit Points=0
Fire Sound=LaserGunFire.wav
// When and where Enemy fire
Fire Range=400
X Angle Fire Range=20
Y Angle Fire Range=22
// How fast an Enemy can fire
Gun Charge Time=1
Shots In Magazine=5
Magazine Relode Time=1.5
// What the Enemy fires
Projectile Model Name=ShotSmall.lwo
Shot Flash Sprite=TunnelRunnerFlash.spr
Shot Trail Sprite=(none)
// Where the shots come from
Num Guns=2
Gun X Pos=12
Gun Y Pos=-1
Gun Z Pos=-39.8
Gun 2 X Pos=-12
Gun 2 Y Pos=-1
Gun 2 Z Pos=-39.8
// Only used by Sprites
Sprite Scale=1
Sprite Frames Per Second=24
Sprite Translucent=1
Sprite Face Camera=1
Sprite Keep Looping=0
Sprite Loop Back Frame=0
// Only used by Explosion Sprites
Explosion Sprite Sound=(none)